Game Review: Tatsunoko vs. Capcom: Ultimate All-Stars

Mclatchy -Tribune News Service

Tatsunoko vs. Capcom: Ultimate All-Stars

For: Wii

From: Capcom

ESRB Rating: Teen (mild language, mild suggestive themes, violence)

Fans of Capcom's lighthearted "Vs." fighting games have felt understandable pangs of jealousy since the distinctively beautiful, meticulously polished but decidedly more serious "Street Fighter IV" raised the bar for fighting games nearly a full year ago.

Fortunately, "Tatsunoko vs. Capcom: Ultimate All-Stars" doesn't simply end the near-decade-long "Vs." game drought; it also closes the gap almost completely between Capcom's 2D fighting past and the arguably perfect mix of two and three dimensions that made "SFIV" such a staggering treat for the eyes and thumbs.

This being a Wii game, "TvC" understandably cannot match the level of visual detail "SFIV" pulled off on more powerful hardware. But in borrowing that game's approach - characters animating in full, fluid 3D but fighting on a 2D plane - it reaps the same benefits: The fighters pull off spectacular moves with abandon, but the removal of unnecessary 3D space whittles the fight down to the same psychological science that made "Street Fighter" so special in the first place. ("TvC," to its credit, closes the graphical gap by opting for a cel-shaded visual style that really makes its infectiously outlandish style pop.)

Though the fighting shines under the guidance of the new engine, "TvC" is unmistakably a "Vs." game at heart. The two-on-two matches represent a paring back from "Marvel Vs. Capcom's" three-on-three insanity, but the speed and accessibility of the fighting remain several notches beyond "SFIV's" more methodical leanings. Per brand tradition, "TvC" provides a generous arsenal for button-mashers while reserving the really good stuff for players who hunker down and learn each fighter's respective intricacies.

Whether the roster is a boon or burden will come down to individual tastes. The Tatsunoko half of "TvC" consists of anime characters who are big in Japan but significantly lesser known here, but while the relative obscurity robs "TvC" of the dream fights "Marvel" had, it's an arguable benefit to players intrigued by the multitude of surprises 13 brand-new (and often wildly designed) characters will afford them. Capcom's 13 offerings should prove a bit more familiar, but the wide diversity of the cast - Ryu and Chun-Li are here, but so is Mega Man, "Dead Rising's" Frank West and characters from "Lost Planet," "Viewtiful Joe" and "Rival Schools" - means a bounty of quirks and highly divergent (but reasonably well-balanced) styles awaits discovery on both sides.

"TvC" complements its polished gameplay by offering enough control styles (remote/nunchuck, Classic controller, Gamecube controller) to suit everyone, and it provides plenty of longevity with a 26-ending single-player component and online multiplayer (two players) that worked without incident in pre-release testing. (Whether that holds up under the stress of thousands of players remains to be seen, but so far, so good.)

Just for fun, Capcom tosses in a "Tatsunoko vs. Capcom: Ultimate All-Shooters" mode, which is a bizarre but surprisingly filling top-down shooter that features the game's cast and supports up to four players.

The mode has absolutely nothing to do with anything else in terms of gameplay. But neither the freebie "Geometry Wars" mode that snuck its way onto "Project Gotham Racing 2," and look how that one turned out.

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