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By the Staff, PM TraSys S&T Division
As the Office of Naval Research
(ONR)-sponsored technology development
agent, PM TraSys S&T Division
develops and then transitions
technologies to Marine Corps
ground training systems. The S&T
Division works very closely with
ONR, the technology developer; with
Training and Education Command
(TECom), the requirements developer;
with PM TraSys, the material developer;
with the Marine Corps
Warfighting Laboratory (MCWL);
and with the Marine Forces to develop
those technologies that provide
the greatest benefit for Marine Corps
ground training systems.
Program Thrusts
Augmented cognition/enhanced
human performance technology.
Instrumentation and situational
awareness technology.
PM TraSys S&T conducts both applied
research and advanced technology
development. Applied research
is a systematic study to understand
the means to meet a recognized and
specific need. It is a systematic expansion
and application of knowledge
to develop useful materials, devices,
and systems or methods. It
may be oriented, ultimately, toward
the design, development, and improvement
of prototypes and new
processes to meet general mission
area requirements. Advanced technology
development includes development
of subsystems and components
and efforts to integrate
subsystems and components into system
prototypes for field experiments
and/or tests in a simulated environment.
Projects in this category have a
direct relevance to identified military
needs and demonstrate the general
military utility or cost-reduction potential
of technology when applied
to different types of military equipment
or techniques.
PM TraSys S&T programs are training
requirements focused. Any given
Marine Corps mission has a mission
essential task list (METL). The METL
then determines the collective training
standards (CTS) and individual training
standards (ITS) required to ensure
training readiness for that mission.
The CTS and ITS are the focus of
each PM TraSys S&T program.
PM TraSys S&T has implemented
a cognitive task analysis (CTA)/training
effectiveness evaluation methodology
to provide objective measurement
against baseline conditions.
CTAs are conducted for projects
within each thrust. Each CTA will
consist of five stages: (1) preparation
and domain familiarization, (2)
knowledge elicitation, (3) data analysis,
(4) knowledge representation,
and (5) application. Products can include
user interfaces, facilitation
guides, scenario development, teaching
points, and identification of performance
measures. Training effectiveness
evaluations (TEEs) are
conducted on the products of each
thrust. Each TEE will incorporate
measures at multiple levels to provide
a more diagnostic assessment of
training effectiveness.
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Augmented Cognition/Enhanced Human Performance Technology
The purpose of developing augmented
cognition/enhanced human
performance technology is to:
Demonstrate novel brain/machine
symbiosis to augment human
cognition and performance.
Improve asymmetric thinking.
Develop intuitive decisionmaking.
Develop dominant speed of pattern
recognition.
Enhance intellectual maneuvering.
Instrumentation and Situational
Awareness Technology
The purpose of developing instrumentation
and situational awareness
technology is to demonstrate affordable
capability to enhance close quarters
battle (CQB) and military operations
on urbanized terrain (MOUT)
training. This capability will focus on
a portable solution that can provide
dismounted situational awareness
and tracking instrumentation for
small unit training.
The benefits include:
Enhanced situational awareness
capability for small units.
Portable, nonvirtual MOUT and
CQB training capability for supporting
improved mission planning
and rehearsal.
Synthetic Environment Technology
The purpose of developing synthetic
environment technologies is to
support rapid and automated threedimensional
(3D) scene generation
that can capture and convert realworld
terrain and cultural features
into 3D images to include CQB and
MOUT environments.
The benefits include:
Near-realtime common terrain
database generation for mission preview
capability using tactical decisionmaking
simulation technology.
Automated recognition of terrain
and cultural features with pixel reduction.
Live video integrated with synthetic
environment.
Live virtual integration for synthetic
Operating Forces.
TDS Technology
The Marine Corps family of TDSs
is being developed to demonstrate
the effectiveness and affordability of
low-cost personal computer (PC)-
based games to provide realistic scenario-
based training for individual
Marines, small units, and Marine airground
task force (MAGTF) staffs.
The desired capabilities include:
Enhancement to formal instruction.
Marine Corps tactical warfare system
on a PC capability that is compact
disk based and provides
wargaming.
Multiechelon, multiplayer, network
compatible with robust afteraction
review for enhanced team
training and teams of teams training.
Multiscenario, high-repetition
cognitive skills training for all
MAGTF elements.
Warfighting experimentation and
development of concepts and tactics
for use by the ground combat element,
combat service support element,
aviation combat element, and
command element of a MAGTF.
Enhanced integration with realworld
command, control, communications,
computers, and intelligence
systems to maximize training
transfer.
The ultimate purpose of the Marine
Corps family of TDSs is to provide
affordable training for Marines --
anytime, anywhere.