Games That Completely Betray Player Expectations

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A collage of characters from games that betray player expectations: Raiden from Metal Gear Solid 2, Verso from Clair Obscur and Moncia from Doki Doki Literature Club.

By Julián Jorge Fernández Loyarte

Tampering with player expectations can often be a double-edged sword. Since gaming is such an expensive hobby, feeling like a video game did not live up to what was initially advertised can be disheartening and may even incite people to stop playing altogether.

However, some of the very best designers in this industry (both AAA and indie alike) have overcome this issue and successfully betray players' expectations in brilliant ways that enhance the entire experience while also cementing their respective games as undeniable masterpieces. The following titles are perfect examples of this mind-blowing phenomenon.

Warning

Keep in mind that it’s impossible to explain why these games work so well without delving into spoilers, so there will be spoilers ahead.

Silent Hill 2

Constantly Hides The True Nature Of James' Guilt

Silent Hill 2 James Looks At Reflection

Silent Hill 2 has a relatively basic initial premise for a survival horror game: James Sunderland receives a mysterious letter from his dead wife, Mary, that tells him to visit the titular town. The game repeatedly portrays James as a passerby and a victim, someone who enters Silent Hill to determine if his wife is still alive, but suddenly has to run from a bunch of terrifying monsters, including the infamous Pyramid Head.

However, the entire tone of Silent Hill 2 changes when it’s revealed that James killed his wife and that several aspects of the town are reflections of his own guilt, including Pyramid Head, who is a physical representation of his desire for punishment and his self-image being that of an executioner. This revelation (which is considered one of the best plot twists in gaming history) completely changes the context of James’ quest, and fortunately, the excellent Silent Hill 2 Remake from 2024 kept most of this brilliant emotional plot intact.

Metal Gear Solid 2: Sons Of Liberty

Solid Snake Is Not The Real Protagonist

Raiden standing in front of the sun

Hideo Kojima is one of the few video game developers who can betray his players' expectations and get away with it. Back in the early 2000s, most promotional material related to Metal Gear Solid 2: Sons of Liberty (the long-awaited sequel to Metal Gear Solid) advertised Solid Snake as the main character, including its playable demo and the game’s official cover art. Of course, Kojima technically didn’t lie, as PS2 users in 2001 discovered that they do control Snake in this title… but only for the first hour of gameplay.

As most gamers know by now, after the conclusion of the Tanker mission, Raiden replaces Solid Snake and becomes the main playable character of Metal Gear Solid 2. Gamers did not see this coming back in the day, and it’s now an infamous example of a game betraying expectations. It obviously doesn’t stop there, because the entirety of Metal Gear Solid 2 becomes a brilliant (albeit confusing) meta parody of its predecessor, especially during its final act.

Braid

Much More Than An Indie Mario Clone

Goomba trolls in Braid

Braid is widely regarded as one of the best and most influential indie games of all time, and for very good reason. Not only is it a fun 2D platformer that was very obviously inspired by the Mario franchise, but its groundbreaking time-manipulation mechanics helped it feel surprisingly fresh and unique for its time.

Story-wise, Braid tells a very simple tale about a man named Tim trying to save a princess from an evil knight. However, those who played the game until the very end can attest that it definitely plays with their expectations. Not only did they eventually find out that the princess was trying to escape from Tim, but it’s also heavily implied that the entire game is a metaphor for the creation of the atomic bomb. That’s right; what started as a traditional 2D platformer becomes much darker and more complex than expected.

Spec Ops: The Line

A Nuanced Shooter That Shattered Expectations During The Early 2010s

Captain Walker in Spec Ops The Line

During the late 2000s and early 2010s, the gaming industry was plagued with military shooters (both first and third person) that focused mostly on their multiplayer modes. So, when Spec Ops: The Line came out in 2012, most people initially dismissed it as yet another third-person shooter with a desert setting and gameplay reminiscent of Gears of War.

However, those who actually gave it a shot slowly found out how erroneous these criticisms were, because Spec Ops: The Line tells a shocking story that has a lot to say about war, violence, and the military complex, which was surprisingly nuanced when compared to other games in the genre. Thanks to its compelling narrative, Spec Ops is now remembered more fondly than most other military shooters released around that time.

Undertale

Can Be Either Very Lighthearted Or Very Dark, Depending On The Player’s Actions

Facing Flowey in battle in Undertale

When talking about video games that betrayed players' expectations, it’s important to remember the context in which they were released and how people reacted to them before they were spoiled throughout the entire internet. Yes, today everybody knows that Undertale broke new ground by allowing players to either spare or kill enemies (which, in turn, will affect the plot and the world), but back in 2015, this was a mind-blowing revelation that most people struggled to wrap their heads around.

The indie scene in 2015 was filled to the brim with turn-based RPGs inspired by Earthbound, so when Toby Fox (who had previously developed a famous Earthbound ROM hack) released Undertale, it was logical to assume that it would be another run-of-the-mill indie RPG with nothing special to it. However, he and his team proved everybody wrong with their brilliant ideas, and Undertale is now considered one of the most innovative and important RPGs ever made.

Read the full article on GameRant

This article originally appeared on GameRant and is republished here with permission.  

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