Navy to Conduct Online, Crowd-Sourcing War Game

NORFOLK, Va. –To generate ideas from a broad field of participants, the Navy Warfare Development Command (NWDC), the Office of Naval Research (ONR) and the Naval Postgraduate School (NPS) are partnering to conduct a crowd-sourcing online war game on electromagnetic maneuver (EM2).

Electromagnetic Maneuver Massive Multiplayer Online War Game Leveraging the Internet – or em2 MMOWGLI – will be played in three one-week phases:

1) Know the EM Environment: Understanding EM Energy, from February 4, 2013, to February 10, 2013 2) Be Agile: C2 in the EM Environment, from February 18, 2013, to February 24, 2013 3) Change Our Paradigm: Tactical Employment of EM Weapons, from March 4, 2013, to March 10, 2013

To facilitate global participation, the game will be open 24-hours a day during the game phases. Interested players can request to register at After registration, the game can be played on any web browser.

“The electromagnetic spectrum and cyberspace are key differentiators for winning future Navy battles,” said Rear Adm. Terry B. Kraft, commander, NWDC. “em2 MMOWGLI is designed to bring together a massive, distributed audience focused on helping the Navy operate in the EM environment.”

“Communications, electronics, and sensor systems aboard U.S. naval ships and submarines must operate effectively in order to support the execution of military missions and operations," said Rear Adm. Matthew L. Klunder, chief of naval research. "We're looking to the experts in electromagnetic warfare from across military, government, academia, industry and think tanks to actively participate and make meaningful contributions in the game which could ultimately improve warfighter effectiveness.”

Each phase of the game will start by the partners posting ‘root’ cards which pose questions on the topic for that phase. Players then post ‘idea cards’ that other players can respond to by either building on, countering, redirecting, or calling for further expertise. Points are earned based on each idea card’s influence and perceived value. Individuals contributing to particularly intriguing concepts are invited to collaborate on an “Action Plan” to move that idea forward. Published action plans are awarded further points by all players providing ratings and additional comments. Significant achievements will be recognized.

In addition to the unclassified em2 MMOWGLI game, a blog on NWDC’s Navy Center for Innovation classified website at will allow players with SIPRNet access to continue game discussions in a secure environment.

Results from the game will inform Navy innovation concept development and experimentation efforts.

Further details about em2 MMOWGLI can be found at

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