Review: 'Uncharted 4: A Thief’s End'


Platform: PlayStation 4

Style: 1-Player Action (10-Player Online)

Publisher: Sony Computer Entertainment

Developer: Naughty Dog

Release: May 10

Rating: T

The Bottom Line: 9.5

Concept: Nathan Drake’s final adventure is as emotional as it is exciting, a true testament to Naughty Dog’s storytelling and gameplay skills

Graphics: A work of art. Few details are spared in making the characters and world come to life

Sound: Nolan North and Troy Baker make a great team, and are almost always cracking wise. The score is also used expertly for tension and drama, sometimes drowning out all sound to heighten a moment

Playability: The awe factor of the world blowing up around Nathan Drake isn’t what it once was, but the combat is better, and the exploration offers more gameplay and discovery

Entertainment: The best Uncharted yet. It hooks you emotionally early on and keeps you locked in place as the thrill of the hunt for a lost treasure takes shape

Replay Value: Moderately High

One Last Grand Adventure For PlayStation’s Biggest Hero

The Grim Reaper’s scythe rarely falls upon treasure hunters. The earth collapses beneath their feet, arrows fly from walls, and giant boulders give chase, but these adventurous souls cannot be stopped until they locate an ancient secret. Their expeditions are brimming with rollicking fun, but their stories always end the same way: They live another day, and one less treasure is lost to the world. But unlike Indiana Jones (who is still chasing myths and legends at age 73) and Lara Croft (who is turning back the clock), Naughty Dog has said Uncharted 4: A Thief’s End is Nathan Drake’s final chapter. The subtitle alone paints an ominous picture for the famed hero, but what is it hinting at? Does he die? Disappear without a trace? Retire atop a mountain of gold? 

That question turns A Thief’s End into a ticking time bomb of a narrative. As this story unfolds, we see Drake’s entire life come into frame. We get to know him intimately; we know what he’s sacrificing and what drives him.

Drake has settled down and appears to be content living out the rest of his days working nine to five and heading home to see Elena. The unexpected arrival of his older brother Sam, who was believed to be dead, pulls Drake back into the treasure hunting game. He is reluctant at first, but Sam’s life hangs in the balance, so he has no choice.

It’s a hell of a story that shifts between Uncharted’s patented “everything is suddenly exploding and everyone is yelling” design to the slow and heavy emotional tone of The Last of Us. There’s clear inspiration from The Last of Us in Uncharted 4, and it’s a better game because of it.

While Nathan and Sam are front and center for most of this journey, one of the most interesting characters to follow is Captain Henry Avery, a dead pirate who we only learn about on pieces of paper and riddles scrawled on cave walls. He's written remarkably well by Naughty Dog. Avery has concocted the mother of all treasure hunts, which ends up being a fascinating reflection of a pirate in his prime, and a fun breadcrumb trail to follow.

The adventuring spirit is alive and well in this installment, and the revelations at the end of it all are fantastic, as they show the great lengths Avery went to protect his treasure. A Thief’s End doesn’t have that big, iconic set piece moment like the previous Uncharted games did (i.e. the train on the cliff, the boat capsizing, and the cargo falling out of the plane), but succeeds as a collection of smaller “I can’t believe we survived that” sequences with houses crumbling, armored vehicles exploding, motorcycles racing dangerously, and Naughty Dog’s artists pulling out all of the stops to make every second of action look as chaotic and beautiful as possible. However the excitement they deliver has diminished over the years. The thrill of a platform falling apart as soon as Drake lands on it doesn’t get the blood racing as much – it’s an expected element that, by the fourth installment, seems fairly commonplace.

The action may feel somewhat routine at times, but the feeling of exploring lost worlds is heightened in this chapter. The environments are much wider, sometimes offering multiple traversal solutions. In past Uncharted games, I just ran forward, following the linear path laid out before me. In this game, many of the environments made me pause, analyze my surroundings, and figure out how I could navigate them.

Drake’s new grappling hook enhances the exploration, and is often the tied to harrowing platforming sequences. It's also flat out fun to use. The platforming is as briskly paced as it's been in the past, and is often done with the world exploding around Drake. But again, this element has lost some of its magic with time.

Some of the environments are so vast that they take on the illusion of open worlds, giving the player even more freedom to explore, often with a vehicle. These areas change up the pacing nicely and embrace the essence of adventure in a slightly different way. Since Drake is often with Sam (or other characters), light team-based gameplay is periodically thrown in (think The Last of Us).

Drake’s hand-to-hand fighting is greatly improved, giving each punch a cringe-inducing (but satisfying) smack. The gunplay is still a little loose, but the enemies are smarter now, which means Drake either has to rely on stealth more (which works well), or strategically pick off targets before they advance or flank. Combat never feels like a thrown in chore. I enjoyed all of the encounters and found them surprisingly empowering, especially when the grapple swing is used to launch Drake onto a foe.

A Thief End’s is the best Uncharted yet, delivering a story I didn’t want to end, and an adventure that concludes with a hell of a payoff. The “wow” factor of the world exploding under Drake’s feet has diminished in the years following Uncharted 2, but those moments are still effective, and a true showpiece of the developer’s exquisite craftsmanship for world and gameplay design. All four of Naughty Dog’s games culminate in A Thief's End in a fitting and cohesive way that fans should appreciate. I hate seeing Drake go (especially when he’s in his prime), but I’d rather see him go out on top like he is here than be tasked to find a crystal skull or some other poorly fabricated MacGuffin decades from now.

Multiplayer Worth Your Time

Uncharted 4 offers a fully featured multiplayer experience, complete with weapon leveling and a bevy of fun unlockables, like gear for all of the playable characters.. Thanks to nice map designs, the cover-based combat exchanges are fevered, and rarely experiences lulls in the matches. I’m not a fan of the magical elements sewn into the firefights, but I had a blast with the combat, and felt the urge to play more to unlock new content. Uncharted 4 excels as a single-player experience, but make sure you give the multiplayer a whirl.

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