Platform: PlayStation 3 | Xbox 360 | PC
Style: 1-Player Shooter
Publisher: Deep Silver
Developer: 4A Games
Release: May 14
Bottom Line: 8.75/10
Concept: Smooth out the series’ rough edges for a return trip to Russia’s metro system
Graphics: Gorgeous textures and lighting make up for the wooden character animations
Sound: Guns pack a satisfying punch, and the metro’s beasts once again sound terrifying
Playability: Developer 4A Games tightened up the gunplay, and the stealth mechanics are great. The inventory system is convoluted, though
Entertainment: A few frustrating patches can’t overshadow Last Light’s memorable story, atmosphere, and gameplay
Replay Value: Moderate
Finding Refuge In The Shadows
Like the ill-fated survivors in Metro 2033's rundown subway system, players had to work to enjoy 4A Games' inaugural shooter. Enjoying the superior story and atmosphere meant overlooking some bad AI and loose gunplay. "Metro: Last Light" fixes most of its predecessor's flaws while also improving upon its strengths, delivering gameplay that lives up to the exceptional storytelling.
The myriad improvements 4A introduces in "Last Light" transform the series' punishing survival experience into an engaging – albeit appropriately grim – adventure. The heavy toll of life in post-apocalyptic Russia is still readily apparent in every dreary inhabitant you meet and corpse-ridden tunnel you explore, but the minute-to-minute burdens of replacing mask filters and charging batteries have been toned down, allowing players to soak in the atmosphere and narrative with minimal distractions."Last Light" continues the story of Artyom's attempt to save the few remaining human colonies living in Russia's underground metro system. The narrative revolves around Artyom's quest to find a surviving Dark One – a supernatural species capable of living on Moscow's radioactive surface. The real threat to mankind's survival, however, comes from the various armed factions inhabiting the railway stations, which are poised for all-out war over the Metro. Artyom's skirmishes with these local militias comprise the majority of "Last Light," providing a satisfying balance between action and stealth.
Human enemies exhibit improved AI as they patrol areas and investigate noises. They're particularly deadly in groups and are quick to call for reinforcements, providing a formidable threat and incentive to remain unseen. Monsters are much less interesting, as most just charge in and swarm you with cheap melee attacks. A few scripted combat scenarios and boss battles also fall flat. While these moments are frustrating, they are quickly forgotten once you're over the hurdle and back to the meat of the game.
"Last Light" features tighter controls and improved sound design for its arsenal, which now puts the gunplay on par with most triple-A shooters. However, I was more enthralled by the upgraded stealth mechanics. A light meter on your watch indicates your visibility, while dynamic music cues alert you when enemies are actively searching for you. Despite still being a linear affair, most of the underground environments are designed around light and shadow, a visual feature A4's custom engine excels at. You can stalk and pick off patrolling enemies in the order and style of your choosing. Sneaking my way through storage facilities and engine rooms swarming with Red Line soldiers provided a tense and satisfying game of cat-and-mouse, as I flipped circuit breakers and unscrewed light bulbs to create extra cover. After dispatching all of the patrolling guards with a combination of throwing knives and silent, distant headshots, I sneaked out of the station undetected. Other stations I blasted through with little care for stealth. I even managed to slink my way across a monster-infested bridge without firing a single shot – a testament to "Last Light"'s accommodation of multiple play styles.
"Last Light" packs a powerful one-two combination of story and atmosphere. A nice visual upgrade is accompanied by a little more color and variety in the subway station communities, and a massive amount of exposition and ambient conversations flesh out the world and Artyom's evolving perspective on mankind's post-apocalyptic existence. Character animations can be a little wooden and the voice-acting crew features more than a few bad Russian accents, but in a genre where most titles don't try half this hard to tell a compelling story, Last Light pulled me into its world and kept me engaged.
This sequel plays more like a shooter than its predecessor, but doesn't sacrifice its intricate narrative or creative vision in the process. Masochistic fans will appreciate the harder difficulties that recreate the grueling experience of the original, but no matter how you approach it, exploring "Last Light's" absorbing world is wholly entertaining.
Review courtesy of Game Informer