Game Review: Transformers: Fall of Cybertron


'Transformers: Fall of Cybertron'


Sony PlayStation 3 (Xbox 360, PC)


ESRB rating: Teen

Review rating: 4 stars

No one can deny that Michael Bay's films have reintroduced "The Transformers" franchise to a modern audience, but it seems ironic that the only popular "Transformers" video games have absolutely nothing to do with him. High Moon Studios surprised fans by returning to the source material with "Transformers: War for Cybertron " a few years ago, and their recent sequel is even better!

"Transformers: Fall of Cybertron" will test both the mettle and skills of players by throwing them into the middle of a war between the Autobots and Decepticons! When the outcome looks bleak for the Autobots, Optimus Prime devises a high-octane plan for them to escape Cybertron on a gigantic ship called, not surprisingly, the Ark. The only thing standing between the Autobots and freedom is mega-douchebag Megatron and his mindless crew.

Players assume the roles of several Transformers from each side in the story mode that spans over a dozen chapters. Instead of letting players decide which towering robot to play on each level, the choice is already made. Although this limits the game play variety, it also lets the developers tailor each level around that particular Transformer's special skills. For example, Jazz can use his handy grappling hook to zip to high ledges and platforms, while Cliffjumper uses his cloaking ability to sneak around unnoticed.

Players will surely appreciate the variety in game play that "Transformers: Fall of Cyberton" offers, because the standard run- and-gun shooting is also run-of-the-mill. I don't understand why both teammates and enemies can take cover, but the player can't. It also seems like the mighty Transformers can be taken out pretty easily by small groups of generic robots. Fortunately, the robust online multiplayer mode makes up for most of the shortcomings found in the single player mode.

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