Game Review: Space Bust A Move
Mclatchy -Tribune News Service
Aug 17, 2009
"Space Bust-a-Move"
For: Nintendo DS
From: Taito/Square-Enix
ESRB Rating: Everyone (comic mischief)
A dramatic overhaul would not appear to be in the cards for "Bust-a-Move," which has stuck to the same script - shoot bubbles toward a cluster of bubbles at the top of the screen and match sets of three or more same-colored bubbles to clear them - for ages now. That's doubly true for "Space Bust-a-Move," which isn't even the first "Bust-a-Move" game to appear on the DS.
But within the confines of that formula, "Space" turns out to be a surprising departure from 2006's plain-named "Bust-a-Move DS" - and not just because, for whatever reason, it takes place in space.
The starkest change comes in the control scheme. The first DS game used a fun touch screen mechanic that allowed you to shoot bubbles with a virtual slingshot, but "Space" opts for more traditional, button-friendly controls (D-pad to aim the bubble shooter, shoulder buttons to fire). You can use the touch screen to emulate the button controls, but it's disadvantageously slow.
But the loss of slingshot controls, which took up the entire touch screen in "BAM DS," isn't in vain. "Space" shifts the action down so that the shooter and the bubble cluster share the same screen, which also alleviates the previous game's biggest problem: that annoying gap between the two screens and the havoc it could wreak on a perfectly-angled shot. The top screen generally serves a presentational purpose, which means different things in different modes.
The big exception to that rule takes place during "Space's" entirely nonsensical but entirely wonderful story mode, which finally gives Bub and Bob some narrative motivation for clearing all those bubbles. It also blesses "Space" with some impressive two-screen boss fights, and guess what? "Bust-a-Move's" gameplay lends itself startlingly well to boss fights.
The story mode headlines a slew of new feature tweaks "Space" tosses at the wall to belie its $20 asking price. Single-card local multiplayer (four players, down from five) returns, and the debut of online multiplayer (four players) goes off without a hitch despite some occasional and very temporary lag issues.
For dedicated solo players, a game-wide rewards system awards currency good toward unlocking a handful of alternative modes that tack on different rules to the standard "Bust-a-Move" gameplay. "Space" even tosses in a "Brain Age"-style challenge system, which tracks daily progress through a pair of time trial challenges. The customary, no-frills endless mode is, of course, in there as well.
Under the "useless but cool" umbrella, "Space" also lets you use the rewards currency to change the bubble and shooter designs, which only enhances what already amounts to a hilariously whimsical explosion of audiovisual cute. Charming though "BAM DS" was, "Space" ups the ante in every respect, and the goofy storyline knocks it out of the park.
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Copyright 2009 by Mclatchy -Tribune News Service

